Do your best to align the dropping blocks with the rest of the blocks at the bottom by approximating and rotating them so that they fit correctly.
Focus on the game play but let the rhythm and beat guide you as block after block drops down to fill the board.
Enjoy and marvel at the beautifully crafted dynamic graphics that adorns the environmental background taking you on a psychedelic trip of sorts as you go through the levels of the familiar styled Tetris game plays.
The game Tetris first came out in Soviet Russia in 1984. It was created by programmer Alexey Pajitnov who released it by simply passing copies of it to his friends. Pajitnov created Tetris as a hobby during his spare time as there was no such thing as a games industry in the USSR in the early 1980's. Tetris started appearing in the West by 1986 and came out on the PC market by 1987. Despite what was happening, Pajitnov didn't really pay much attention to it until around 1989 when Nintendo approached him directly for licensing of the game for the Nintendo GameBoy. That was when he and his group realized that they could really actually earn royalties from the game.
Pajitnov came to the conclusion that his game became so popular for the simple reason that it was almost a no brainer to play and that even regular people who weren't hard core gamers could spend time and enjoy the simple mechanics of his puzzle blocks alignment game. In his current interviews, the mild mannered Russian programmer never expected the result of his little hobby to take the whole gaming world by storm. What more Pajitnov is sort of a pacifist who believes that peaceful abstract gaming content has a stronger effect of drawing people in and that if even a lot of people may not really like the game no one (or very few) will dislike it as well.
Pajitnov is a remarkable man who despite his gigantic contribution to the history of computer games will humbly and laughingly shrug it off as he himself was astonished at what he had done but honored nonetheless for bringing pride and honor to his country and people.
In 1988 SEGA released Tetris as a coin-op arcade game (in Japan) which got then college student Tetsuya Mizuguchi addicted to it. Mizuguchi joined SEGA two years later as a game designer working on car racing games. Mizuguchi is credited for several amazing games which include Space Channel 5 and the arcade music game REZ for the SEGA DreamCast. REZ was a unique game that utilized a synthesized gaming environment which relied heavily on music rhythm and amazing computer 3D like graphic effects embedded into it's shooter game play which resulted in one continues and dynamic mesmerizing environment that strongly immersed the player into it. REZ was an awesome hit!
After REZ, Mizuguchi wanted to create a puzzle game that would use the environmental effects of REZ. This led to the game Lumines: Puzzle Fusion which was developed under Mizuguchi's new game studio Q Entertainment. It was basically Tetris that used both synchronized graphics and sound to achieve the REZ effect. Blocks of two different colors had to be dropped in place to end up with rectangular shapes of the same color on the Tetris board. Lumines was released for PlayStation Portable by Bandai in Japan and internationally by Ubisoft. The game was ported to different platforms like XBox, PS4 and the PC.
By the time Mizuguchi left Q Entertainment in 2013 he focused his game development efforts into VR which was just starting to emerge and get popular at the time. It was however when the PSVR was released that Tetris Effect had the needed medium to be able to enter the VR gaming world. The game is Tetris in VR with the sound, music and graphic effects of REZ. The result was an extraordinary awesome sensory experience which immersed players into a focused trance-like game play with the environment lending and giving life to the basic mechanics of Tetris. Since it is in VR, the player has the sensation of floating in a cacophony filled void with various changing environments happening in tandem with the falling pieces of tetra-blocks which have to be aligned on Pajitnov's Tetris board.
Tetris Effect features different campaign modes that let's you play the basic Tetris game in many different ways and the environments that come with it. The background continually changes in blossoms of light and sounds. The game can be played in VR as well as in classic look at your monitor video game mode. However, the game was really created primarily for the PSVR and playing it on screen cannot give you the "You Are There" experience which you get with your HMD on. Also the light show will tend to distract you on monitor mode which could lead to an annoyance specially when aligning the blocks when the tough gets going. Not so in VR.
Whether the blocks are multi-colored or monochrome, the basic game play of Tetris to align them as they drop to the bottom will be the core of one's focus in the game. The REZ effect is what makes it unique especially in Virtual Reality. Starting with the PSVR, Tetris Effect VR has been ported to other VR platforms as well as it continues to mesmerize and entertain VR users and players everywhere. Who ever thought way back in 1984 when Alexey Pajitnov completed his little puzzle blocks alignment game that it would reach such great heights and currently end up in VR today. With the continual development of technology, Tetris will move on and probably branch out into AR and XR and who know where else those rotating blocks will get to go.
Finally, if you're going to play it in VR, many players claim that it would be better to use an Xbox or PlayStation controller configured for ease of use with the game. Holding the game pad in your hands will beat gripping the VR hand controllers when you push or pull the buttons and switches on it.