Get the chance to play a game like CounterStrike from the inside.
Move around, look around, and use your weapons just like in real life.
Enjoy fumbling about and making a fool of yourself as you learn the ropes and gain the skills needed to at least survive, if not win the game.
When CounterStrike first came out in the late 1990s, the world of gaming changed. Competitive First Person Shooters became a game genre and practically established eSports as the years rolled on. The idea of first-person combat in the current contemporary environment led to the success of similar games like Call of Duty: Modern Warfare, Rainbow Six, Ghost Recon, and others. Somehow fighting with opponents in the current day and everyday situations with weaponry and environments and settings has seemed to attract a lot of FPS gamers.
PC or console-based combat shooters are that movement is usually controlled by the keyboard and mouse or a gamepad controller. The player is stationary (traditionally seated in front of a TV or monitor) and can handle the movements of one's avatar in either first or third-person view with said controllers. Reloading one's current weapon translates to pressing the R key (on the keyboard) or an assigned button on the game controller. Same with running, strafing, crouching, jumping, tossing a grenade, scoping, and shooting. Everything happens on the screen so looking around means manipulating controls and reacting quickly if an opponent suddenly pops up to attack you.
However, First-person Shooting in the physical sense means moving your body (your hands, arms, legs, feet, and looking where you want to look) to accomplish your objectives. Children play with toy guns and run around the neighborhood, shooting each other as older kids and adults engage in sports like Laser-Tag or Paint Ball. Fortunately, today, this can be done with video games with the availability of VR. With a VR HMD strapped to your face, you can find yourself inside an FPS game, and you have to physically do some movements to traverse and play the game. One such game is Pavlov VR which is an excellent VR FPS as it will place you inside the world of CounterStrike.
Pavlov has four game modes and a gazinga of game maps to play around in. The maps range from the usual Counter-Strike Maps like Dust to WW2 maps, zombie maps, and various maps with modern settings. Like CounterStrike, the player base community keeps coming up with new maps as the game is on Steam. The four-game modes are Team Deathmatch, Deathmatch, Gun Game, and Search and Destroy. Both DeathMatch and Team DeathMatch are self-explanatory. Gun Game, on the other hand, lets you play through a series of guns. You level up to the next weapon every time you score a kill. In Search and Destroy, you and your team must plant a bomb at a specific location before the other team does.
One exciting feature of the game is the Zombie maps. Playing them will pit you against a crowd of Zombies who are relentless in their hunger to get to you. With Pavlov, regardless of which map you play, you will need to practice your moves if you want to have fun with the game. Remember that you are inside a Counter-Strike environment, and the rules have changed. You need to carry and use your weapons using your VR controllers or an actual rifle or pistol interface accessory. You will need to reload your gun, and doing this quickly will take skill and practice. Aside from this, you will have to run around in VR while aiming and shooting, which will need a lot of practice as well.
Another thing is that not everyone can stay long in VR. It depends on one's resistance to vertigo, but if the player has been regularly using VR and is used to the sensation of having a 360º view by moving one's head around, sooner or later, he or she will master the game. Just like CounterStrike, one can choose from a selection of guns and armaments, and each gun has its own features and capabilities. The game also behaves like Counter-Strike, where one can voice chat with one's teammates and even talk to one's opponents and holler at them.
In reality, however, the game is fun because of the blunders almost everyone seems to be making in trying to play the game. Playing the game like you're physically playing paintball and using the controllers to accomplish your actions will result in you getting killed right away, running into your teammates or opponents, or simply accidentally dropping your gun when you need to be shooting. A lot of things can go whack in an FPS when translated to VR, which results in the players laughing at each other while trying to play competitively at the same time. Well, at least everyone is having fun.
The potential of playing competitive FPS in VR is vast but, as of today, is still in its infancy. The learning curve is steep, and a player who may be good with FPS on the PC may find oneself fumbling around inside Pavlov and end up target practice by the more seasoned VR players. Regardless, Pavlov has opened the way for the future of FPS gaming, where the player will find oneself in a digital battleground and move around just like in the real world. With VR technology, future possibilities have just begun.