Delve into the world of VR painting and sculpting, where one can create and experiment with art in a canvas that practically surrounds you.
Create paintings and sculptures in the most realistic way possible from within the artwork itself.
Awaken the artist within you while enjoying the environment in Virtual Reality.
Open Brush is a derivative app of Tilt Brush which was first released by Google in 2016. However, Tilt Brush was discontinued as a product, and since it was made open-source, other developers decided to continue the product adding their own changes and upgrades to it. Open Brush is the version created by Icosa and currently distributed free2use on Steam.
To describe what Open Brush is if you've used art and graphics programs like Corel Draw, Paint, Mac Paint, Illustrator, PhotoShop, Gimp, and/or any other app that lets you create or edit digital art and images, just imagine being able to practically do all these in Virtual Reality. With current contemporary digital art, the screen or monitor is the canvas. Just as an old school painter would continually use an actual brush and mix acrylic on a palette and paint his strokes on parchment cloth or even paper, digital artists would use the above-listed apps to create the electronic masterpieces of today. The art can then be stored, reproduced, and then distributed to almost anyone who can look at a screen. Pretty difficult, though to do the same with an original Pellicer or Picasso as the originals are considered one of a kind.
VR ups the level of the electronic medium. Instead of a screen to stare longingly at, apps like Tilt and Open Brush lets someone wearing a headset do art or paint their 'Obra Maestra' (masterpiece) all around them. In the world of VR, the blank space around you becomes the canvas giving one the ability to create 3D art (or 2D) in a way not even Rembrandt or Van Gogh could dream of. Painting your art before you place you (the user/viewer) in front of it. Painting all of it around you places you in the midst of it. Well, you can paint above and on the floor, but maybe, that would be overdoing it. When you paint, you create art in 3D because you can examine it as if it were a real object. You can even paint a canvas with a wooden back to simulate a real painting then paint a room (or the entire museum) around it. With VR, one's mind and imagination become one's limit.
If one would compare Open Brush to the original product, one will see that many things (albeit some being experimental) were added to it. Apparently, Icosa wanted to make things easier for the user while providing tools that could enhance the reach or creativity of the potential artwork. As the app is derivative of Tilt Brush, it operates in a very similar way. The menu and tool access system still appear as a virtual menu/palette held by the controller and the option chosen by pointing the other controller at the item one intends to use. A bunch of brushes (several pages) has been added to the original selection, although many of experimental nature. The drawback is if one creates an image in Open Brush and brings it back to Tilt Brush, if the brush used in Open does not exist on Tilt, the resulting image may end up looking different. An advantage is that one can download brushes (available to other apps) into Open Brush, so it will really depend on the state of the app (vanilla or enhanced) if such an image looks the same.
Brushes are varied and thus provide a slew of artistic effects. It really depends on the brush. A tree brush will create an automatic tree, while a wire-frame brush will do just that, create a wire-frame line or shape depending on one's brush strokes. Again, as the app is continually under development, some things may not work properly with one's current VR set-up. As an artist though, this is where one's ingenuousness and adaptability to the currently available resources will make a creative painter shine. Also, aside from the brushes, one holds the tools palette (as mentioned). This handheld VR device holds the key the way the tools palette or menus on the current contemporary apps (PS, Corel, 3DS Max, etc.) do. Tools like a circular color palette, an eraser, rulers, tools for creating the environment like a night sky, or a dress form tool that can act as a guide in painting a female person or bi-pedaled alien are available. One simply has to spin/swivel that square thingy one is holding to get to and choose the appropriate tool. What more, one can vary or even customize the settings to get one's preferred and desired effects.
With Open Brush, it's practically the sky's the limit when it comes to your creativity. As the program can import sketches, images, brushes, colors (if you can push it in and make it work, then you can use it), among other things, the potential for creating art in 3D VR is probably next to infinity, but then probably is one's imagination. Don't get carried away though, as mentioned, the app is still currently under continual updates, and such are the limitations of VR. Nevertheless, apps like Open Brush presents the potential to go beyond art as we know it today, where painting, sculpting, and even architecture can come to live together in the most unique ways possible in the realm of Virtual Reality.
If you want to see more on the potential of what can be done, the Anna Dream Brush channel on YT, which features the works of VR Maestra "Anna Zhilyaeva,"can give one a better perspective of things to come.