Interact with an avatar you choose played by a professional actor or actress.
Ask intimate and personal questions and get equivalent deep responses as well.
Try to see if you can actually Fall in Love in VR.
To answer the question if Romance is possible in VR, director Kevin Cornish sat down with both Oculus and Tool of North America to develop a simulation that would place users in a situation where they would have to interact with a selection of avatars in VR using a set of questions designed to induce closeness and intimacy when used in human interaction. Cornish got the idea after reading a 2015 article in the New York Times entitled “The 36 Questions That Lead To Love,”. He then set out to focus on the activity of conversation itself (and not necessarily the words itself) that lead to the emotion of Love.
Fall in Love VR can be considered as a sort of experimental app to see if the possibility exist not only between person to person interaction in VR but that simulated by AI as well. Things like body language, speech, ambience, physical attraction and even the question and answer responses all contribute to the overall success if a spark can be developed between the player and the NPC characters involved.
To facilitate this, five professional actors where tasked with recording a set of responses to the set of questions to be used in the activity. Not only where the responses verbally recorded but each and every actor's/actress's visual response as well. Body language and sincerity on their part goes a long way in delivering an individual personal approach and interaction with those trying the app.
Upon starting the application, You will be required to read a sentence aloud in order for both the app and the Oculus system to calibrate its speech recognition system. The app uses your voice to communicate with the NPC avatars (played by three good looking actors and two beautiful actresses) and for them to give the appropriate responses as well. Once this is done, you can choose whom to chat with from the five of them.
The guys consist of Wole, Ramon and Logan while Grace and Maya bring up the girls. Each and every one of them has his/her own way of answering the given questions both verbal and body language as well. This variety of people to choose from widens the social experience giving the player a better chance to decide between the characters and to whom they are most attracted to.
The questions range from simple to hard and even some of them very personal but since this is a simulation, they will get answered in one way or another. One will find oneself in a beautiful and peaceful forest setting with a tree table where the question cards are laid on. The person you chose sits across from you and awaits to answer your queries from the initial introductions to questions like What is the best gift you've given? to When did you last sing to yourself or someone else? Finally, when a certain number of questions have been asked and answered or you think you've had enough, you can terminate the encounter using an appropriate queue card or the return to menu phrase placed at the front of the table.
Though the app has a lot of possibilities, at it's current state it does need a lot of work to be done. It's not really the questions, responses or ambience but the execution of the app that lags behind. For one, the speech processor is screwy and may need a lot of repeating what you just said before the app comes through with the correct reaction. The image of the person you are talking to changes whenever he or she responds as their new recording is put into place. The responses are of course very limited and can only answer the questions asked. If one strays beyond the queue cards and moves on to natural everyday questions, the avatar will just seat there or politely ask you to repeat what you said. All of these limitations sadly ruins the moment and defeats what the app is suppose to do.
It's really not the graphics, voice acting, music and sound effects as these range from good to great and Grace is really hot. If developers however can continue to work around the current technical glitches to establish a more natural flow as possible then the time will come that falling in love in VR will be a common thing. Till then all we can really do is wait patiently or if involved with such development, work diligently to reach the priceless goal of Love by VR.